Vaporwave Car Ride

A bit of a deeper dive into the rendering side of game engines.

Octane Renderer and Unity

I have always been interested in the rendering side of game engines so this project seemed right up my alley. I made this render by using Octane for unity. The goal I had set for this project was lighting and reflections. These are things that I think bring a scene to life.


First I placed all the models in the scene, made a grid texture (img), and set up the lighting. After that, I made a simple animation to make the wheels turn. Before I even started to work with the camera I made a shot list so that I wouldn't get lost when setting up the camera angles. Talking about setting up the camera angles... I set up those up by using the animation timeline and had the camera parented to the car so they would move at the same speed.

The rendering was done by using the build-in exporter that Octane offers. The camera settings were adjusted until I thought it looked good. This renderer uses path tracing to calculate the lighting and reflections. I set the sample size to 800 for relatively high fidelity lighting and not too long of a render time. This renderer renders frame by frame and compiles it into the desired file format afterwards. After a few shortened renders to see if the camera settings were okay, I started the final render that you can see above.


Conclusion

I have learned a lot about setting up camera angles, lighting, and emission. I still have some points that I could improve on. Mainly, managing to keep a clean workspace by making a render pass for each shot. I also have to keep an eye on not going overboard with emission, in this project there are a few places where the emission is so bright it changes to white and all fidelity is lost in that area.
Overall I would call this project finished and a success!

Skybox(es)

A skybox I made during my time at SyncVR.

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Polar Environment

I like winter and snow. So to get in the mood for winter I started working on this project.
My goal is to make a realistic winter wonder land that I can keep on expanding while I learn.

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