Vaporwave Car Ride

A bit of a deeper dive into the rendering side of game engines.
I wanted to explore the rendering capabilities of Unity by using third-party plugins.
This project mainly focuses on reflections, emission, and camera settings/positioning.

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Custom Skybox(es)

A custom skybox I made for SyncVR's "Medical Hypnosis" application.
This was my first time making a skybox shader. It turned out that the VR device I was developing for ran into unexpected issues and the shader had to be remade into an HLSL code-based shader.

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Royal Dunes

In an attempt to learn more about some new Unity functions and to speed up my workflow.
I challenged myself to render out a fully custom desert environment within a day.
I had to make a sand shader and set up all the lighting and effects.

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See my other projects!